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<title>jeremy's CGPortoflio Gallery</title>
<link>http://jeremy.cgsociety.org/gallery/</link>
<description>jeremy's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Zbrush Heads</title>
	<link>http://jeremy.cgsociety.org/gallery/611271</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317/317_1206075160_small.jpg"><br><br>High res heads used for generating real time normal maps.  Renders are from Zbrush only.  I was using them to experiment with a skin look straight from Zbrush]]>
	</description>
	<pubDate>Fri, 21 Mar 2008 04:52:41 +0000</pubDate>
	</item>
	<item>
	<title>Drone</title>
	<link>http://jeremy.cgsociety.org/gallery/604232</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317/317_1204697378_small.jpg"><br><br>Office drone realtime model, 4708 tris in Unreal3]]>
	</description>
	<pubDate>Wed, 05 Mar 2008 06:09:39 +0000</pubDate>
	</item>
	<item>
	<title>Drone High Rez</title>
	<link>http://jeremy.cgsociety.org/gallery/604234</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317/317_1204697511_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 05 Mar 2008 06:11:52 +0000</pubDate>
	</item>
	<item>
	<title>Hydralisk realtime model</title>
	<link>http://jeremy.cgsociety.org/gallery/568281</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317/317_1196637102_small.jpg"><br><br>Realtime model based off the Hydralisk concept for Starcraft 2 on Blizzard's site.  Just over 5k with 2048 maps, screencap from UnrealEd 3.]]>
	</description>
	<pubDate>Sun, 02 Dec 2007 23:11:43 +0000</pubDate>
	</item>
	<item>
	<title>Abel realtime</title>
	<link>http://jeremy.cgsociety.org/gallery/592688</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317/317_1202325469_small.jpg"><br><br>8k tris with 2k texture rendered in UnrealEd]]>
	</description>
	<pubDate>Wed, 06 Feb 2008 19:17:51 +0000</pubDate>
	</item>
	<item>
	<title>Abel Nightroad</title>
	<link>http://jeremy.cgsociety.org/gallery/584935</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317/317_1200513442_small.jpg"><br><br>High res sculpt for the abel realtime character.]]>
	</description>
	<pubDate>Wed, 16 Jan 2008 19:58:04 +0000</pubDate>
	</item>
	<item>
	<title>Realtime Head 1</title>
	<link>http://jeremy.cgsociety.org/gallery/584927</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317/317_1200511639_small.jpg"><br><br>Coach head for NBA2K]]>
	</description>
	<pubDate>Wed, 16 Jan 2008 19:27:54 +0000</pubDate>
	</item>
	<item>
	<title>Realtime Head 3</title>
	<link>http://jeremy.cgsociety.org/gallery/584933</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317/317_1200512956_small.jpg"><br><br>player head]]>
	</description>
	<pubDate>Wed, 16 Jan 2008 19:49:53 +0000</pubDate>
	</item>
	<item>
	<title>Realtime Head 2</title>
	<link>http://jeremy.cgsociety.org/gallery/584932</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317/317_1200512757_small.jpg"><br><br>Game head]]>
	</description>
	<pubDate>Wed, 16 Jan 2008 19:46:39 +0000</pubDate>
	</item>
	<item>
	<title>Wallow - Ghost Rider</title>
	<link>http://jeremy.cgsociety.org/gallery/506129</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317/317_1181616391_small.jpg"><br><br>Wallow digital double created for Ghost Rider sequence, featured in Cinefex]]>
	</description>
	<pubDate>Tue, 12 Jun 2007 02:46:32 +0000</pubDate>
	</item>
	<item>
	<title>McGuffin</title>
	<link>http://jeremy.cgsociety.org/gallery/506132</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317/317_1181617449_small.jpg"><br><br>Quick character model for a side project.]]>
	</description>
	<pubDate>Tue, 12 Jun 2007 03:04:10 +0000</pubDate>
	</item>
	<item>
	<title>Funeral</title>
	<link>http://jeremy.cgsociety.org/gallery/584923</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317/317_1200511391_small.jpg"><br><br>Simple head replacement for the dead woman.  I did the modeling/texture for the piece.]]>
	</description>
	<pubDate>Wed, 16 Jan 2008 19:23:45 +0000</pubDate>
	</item>
	<item>
	<title>Motivation</title>
	<link>http://jeremy.cgsociety.org/gallery/188781</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/317/317_1101187719_small.jpg"><br><br>This is a concept painting for a 3d composition I'm working on.  The goal was to find a nice composition that really brought the viewer into the image.  I haven't done too many paintings but I'm reasonably happy with how this turned out.  Photo reference was used.  I'm mainly looking for critiques on the overall feeling of the image and if it succeeds in it's intent.  Thanks<br />
]]>
	</description>
	<pubDate>Tue, 23 Nov 2004 05:28:43 +0000</pubDate>
	</item>
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